Warning: a well developed and appreciative sense of humor is a prerequisite for getting the most out of this one. Game play is fun and addictive with a great mix of on-screen hilarity and hijinx to keep you interested. Sound: Uninspired sound effects (a shame since there were so many opportunities for them) and unexciting music but these are not what this game is all about and don't detract from the enjoyment.Įnjoyment: One of those "just one more mission before I quit" deals. Artwork is bright and colorful and generally very good at expressing a post-apocalyptic background theme. Graphics: Static action screens, little animation and lots of text. From an overall perspective, the so-so graphics and fairly feeble sounds are minor gripes when compared to the level of fun this game offers. The humor, from subtle to slapstick, is seemingly endless in this game and creates an incredibly rich and lively experience (from groans at some of the outlandish jokes to outloud guffaws) as you rid the world of such ghastly fiends as the Samurai Welders, Cruise Mistletoes or mutated chickens. An extremely easy to use point and click interface, simple combat requirements and puzzles that range from easy to difficult add to the enjoyment. Outrageous armor (the Slinky of Death?), ability enhancers, weird (but effective) weapons (you just never know when that pea shooter will come in handy), exploration bonuses, class advancements and much, much more await you in this wacky world. Superhero League of Hoboken features staples from both the role-playing and adventure game genres but with a distinctly unique spin. And, if one isn't getting the job done, you can substitute until you get the right person for the job at hand. Your character, The Crimson Tape (whose primary superpower is the ability to Create Organizational Charts like no one's business) is present in all missions and in the first level you'll be limited to a party of four with complete freedom to choose any of the other superheroes that happen to be hanging around the Hoboken League's lunch room. In an interesting and successful design feature, your cast of characters increases with a new superhero slot opening up in your party after completion of each level. Entropy's diabolical plans using material or knowledge acquired in the first four missions. Each of the six levels contains five such missions, four which can be played in non-linear fashion and the fifth always being a chance to thwart one of evil Dr. But make no mistake, there is a large number of critical missions with their attendant puzzles to solve lurking around every corner, missions that include such environmental disasters as the impending destruction of Newark (seems as if a cache of jalapeno peppers is threatening to infiltrate the local water table), the horrible dilemma of saving a Jersey City marketplace from the ravages of a Limburger Bomb (sounds like a job for The Iron Tummy), the tense situation in East Orange whose residents are being terrorized by a flock of rabid sheep, or imminent chaos in Paterson caused by a malfunctioning computer (those are just the first level quests). With such lovable superheroes to call on in dire situations like Princess Glovebox with her uncanny ability to fold roadmaps, and RoboMop, who can clean just about any mess you stumble across, your missions will seem more like forays into the fun house at the carnival than world saving events. The humor in Superhero League of Hoboken is continuous and comes at you in many forms including sight gags, puns, absurd weaponry and a cast of bizarre characters with special abilities you've never seen before in any computer role-playing adventure game.
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